

The following unused weapons are described in SchemeGen_a, an example script to generate animation schemes for player models. Its behavior alignment is set to Good and contains two states an immobile default state that doesn't do anything and an immobile firing state that shoots the old Raider laser projectile at any Evil alignment puppets in sight. Unlike its Serious Sam 2 counterpart, this one is a Legged Puppet entity like most ground-based enemies rather than the now-removed unique Dummy Foe Puppet entity. The existence of the Laser_Projectile_Raider-old-v2.mdl used by the DummyFoe implies that an older iteration of the Octanian Raider shot lasers as its method of attack.Ī soda can-shaped test puppet unused anywhere in the game. Its model also holds the laser fire sound from The Second Encounter and a shooting animation that plays the sound, which is not used in the game. It has 349 health and uses the Bomb Bay vehicle part that lets it drop 10 bombs in quick succession, each dealing 50 direct damage and 25 splash damage with a blast radius of 10 meters. It uses the vehicle entity without any working AI with player riding disabled. Like the other Octanians, it has a separate set of broken animations depicting it holding some kind of grenade launcher that no longer exists in the game files.Īlthough they appear in-game in the form of scripted sequence models, in-game files and an unused Netricsa entry implies that it was planned to be a fightable enemy at some point.
Serious sam 4 release date series#
It's also the first enemy projectile in the series to have a HUD indicator pointing to its general direction. The stick grenades bear the label 'FRAG MX-230-FG69420' and are one of the few enemy projectiles in the series that doesn't explode on contact with the ground, only detonating after 3 seconds or if the player touches it. It has 30 health just like the Octanian Gamma Trooper and it throws stick grenades that deal 10 direct damage and 30 splash damage for a total of 40 damage. However, it's missing headshot gib effects and has glitchy melee behavior featuring the infamous turbo drifting bug. A deer doe appears in the teaser trailer.įirst seen in the May 20th gameplay reveal in 2020, the cut Octanian Grenadier remains intact in the game files. They have animations for idling, movement, and death. 5.3 02_Pompeii (Four Horsemen of the Apocalypse)įolders for a deer and an eagle containing their models exist in the game files, but they are untextured and not used in the game.Be sure to stay tuned to Shacknews for additional updates.

Serious Sam 4 is headed for a September 24 release. It sounds like a must-play for series fans. It will also feature a special Legion System that will "unleash some of the biggest moments in the series' history". The game will include a campaign mode, of course, as well as four-player online co-op. When the game does finally come out, we can look forward to "hordes of alien invaders" with plenty of weapons to take them out with, including a chainsaw launcher, minion, a new auto shotgun, double-barreled shotgun, rocket launcher, and laser beam. We first heard about Serious Sam 4 as early as spring 2018, when it was referred to as "Serious Sam 4: Planet Badass," but it's come a long way since then.

It's poised as a "release date reveal," but "for real this time." It looks like the very same brand of Serious Sam destruction and chaos we've been seeing since the series first debuted, so no complaints here when it comes to content, but we are still pretty bummed we won't get more Serious Sam until next month now. Publisher Devolver Digital and developer Croteam announced the delay with a new release date trailer.

In an age where we could absolutely use that kind of stress relief nearly each and every day, it's a bummer to say that Serious Sam 4 has been delayed from this month to September. Serious Sam is all about causing carnage by way of gunning down a massive amounts of enemies throughout each area.
